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- #include "../CGVPMacro.csi"
-
- MainInput { uniform sampler2D bumpMap : texunit0,
- uniform sampler2D baseMap : texunit1 }
- DeclarationsScript
- {
- OUT_T0_T1
- FOUT
- }
- CoreScript
- {
- // load the decal
- float4 bumpColor = tex2D(bumpMap, IN.Tex0.xy);
- float4 decalColor = tex2D(baseMap, IN.Tex1.xy);
- OUT.Color.xyz = decalColor.xyz;
- OUT.Color.a = 1;
- }
-
-